Lost Memories Dot Net
Lost Memories Dot Net is a game created by Nina Freeman and Aaron Freedman. The game is designed to emulate a blog created by a 14-year-old girl. Throughout the game, the player is instructed to interact with the main character’s friend and discuss various dramatic incidents such as love triangles. The game is accompanied by beats that transcend into magical sounds throughout the game. Although there are illustrated elements within the piece, the game is heavily occupied by dialogue that creates a narrative about teenage friendship. The game also enables the player to explore how the internet existed in 2004, with websites that are illustrated to fit this aesthetic.
Much like Freeman’s other games about womanhood, identity, and transition, this piece offers a up close and personal insight into the world of a teenager. For many, the developmental years of a teenager is often spent with the intense confusion of navigating through an isolated world which is your high school. The internet has provided a space for those who are experimenting with the notion of their true self or an alternative self.
Unlike a standard traditional paper diary that you keep hidden under your bed, blogs have been an outlet for those who feel as tho they need a platform to communicate. Blogs are often started to be able to share, thoughts and ideas to a broader audience. When one is a teenager, the idea of “being heard” is a rare occurrence. Lost Memories Dot Net is a way to explore the notion of isolation as a teenager whilst being heavily involved with the drama that is happening internally among the universe of high school.
Nina Freeman’s game Cibele, is a game about falling in love. Within the virtual world in role-playing games a player will meet another player online from various parts of the world. Sometimes those interactions can develop into romantic relationships and the relationship between the two players must be navigated through the real world. Within the game the two occupy a single space together, after the game is over they are apart again, sometimes on opposite sides of the country as in Cibele. Much like Lost Memories Dot Net, the characters within these pieces occupy very real experiences a person can feel within these spaces.
Anna Anthropy’s, Emotica, is a zen inspired video game that evokes the idea of meditation through the organization of creating a garden from emojis. Much like Nina Freeman, Anna Anthropy is exploring the space of video games in order to question the ever changing cultures of our society. Emoji culture began with chat rooms in the early 2000s on the internet. These spaces of communication provided a way out for those looking to connect outside if their circle. Many teenagers flocked toward these spaces as a way to discover more about the contents of the internet.
Video games have historically been created for a specific audience by a specific audience, cis, white, heterosexual men. Independent games have provided artists a new medium in order to explore areas of life that have not historically been discussed by mainstream media.